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13 June 2012 @ 03:15 pm
They live in the highlands along the southern end of the Vhisknur, at the easternmost-edge of the Empire, though they are not a part of the Empire. They live on the other side of the Gate of Illyria, a giant white stone gate seven stories tall that spans the canyon/valley leading into the Fesyr lands.

The Fesyr are composed of Twelve Clans, each with a chief/leader. The ruler of all Twelve Clans is known as the "Khagan". The line of Fesyri Kings is said to be descended from the two dragons of Imhariel and Yvngolik, who are said to have forged the moon and sun respectively. They are known as dragon-blooded, and claim lineage from the dragons.

Theirs is a nomadic society. Few and far between are the solid cities of stone, most of the time people live on the move in tents and on horseback. They are also known as masters of the horse and weapon. Their cavalry is something that you probably never want to see on the battlefield. They don't make much use of heavy armor, instead preferring the flexibility of leather and furs. Besides being known for their battle prowess, the Fesyr are also known for another thing.

Dragons. Long ago, the Fesyr alone formed partnerships with the dragons, bonds of friendship and respect. A "chosen one" or sighl, was one who's fate was tied with that of a dragon. When these two fated people met, they would form a partnership to the end of their days. Long has been the age since the great Dragon Riders flew in the sky. The Grey-Death which plagues and curses the people of the Eastern Steppe to this day as long since put the dragons to sleep. But should their sighl come, then, perhaps the dragons shall wake once again...

[R] Althyr

[R] Mulnir
(to be updated)

The Twelve Clans are Tenrik, Nohei, Yoli, Asudai, Lharl, Khek, Fenm, Sukhtai, Ghen, Tuul, Asfhyr, Illen. Clan names are taken from the name of the line of the clan chief. For example, the chief of the Lharl Clan is also from the line of Lharl, and bears it's name. Clan Tenrik is the clan of the Khagan, and the royal family, the line of Kings, is thus the Tenrik line.

They have their own language and customs. Honor and duty, you know that good stuff. Warriors are respected and dragon-riders even more so.

The Fesyri are vaguely based on the ancient Mongols and a smattering of Nordic and Germanic, also a healthy dose of fantasy. Probably every "dragon-rider" fantasy out there, the basis of the dragon-riding aspect isn't that unique.

  • They have an ancient alliance with the Empire, though the validity of it is in question. It has not been called upon in the last 300 years, and the Empire continues to expand and push towards the Gate, which has many clans worried.
  • They have no love for the Tribal Alliance; legend has it that it was the Alliance that long ago cursed the Fesyr with the Gray-Death.
  • The Gate of Illyria remains shut and no outsiders may enter.
[R] signifying recruitable.
07 April 2012 @ 11:27 pm
Under Command of Brigade 6, aka General Riot, Unit 12 is comprised of Archers. They're a long range group focused on archery. The Imperial Army already trains their own light cavalry/cavalry/archers, but since the militia is questionably separate from them, these guys can be considered the "elites". They often refer to the Imperial Army archers are crapshots.

Their base is located in Relkland, a small trade city where "nothing happens".

Head (Lieutenant): Hrisch
Vice Captain: Vren(i)

Misc. Members (Bow)

Misc. Members (Crossbow)

Hrisch is the Captain and holds the rank of Lieutenant in the Imperial Army. He serves under Riot, and often goes away on missions and such. They have a good relationship since Riot is fundamentally a good guy, and they're both good guys. Hrisch is good natured guy who is pretty charismatic, likeable and just an all around good leader. He's the kind of person you'd want to be in charge of your unit... He has both a fire and wind sigil.

Vren, or Vreni as Hrisch calls her, is very uptight and serious. She's basically an ice queen and is extremely talented. She has an ice sigil.

Alcander is laid back genius. Chester is the newcomer who is bullied by everyone. Martin likes maps almost as much as he likes Fleril. Tielo is the ossan/mentor who likes his beer. Annelise is the teammother who likes books and is a great shot. Fleril is the hotheaded tomboy who always competes with Alcander (and always loses). The Crossbow trio are good bros. Warin is crushing on Annelise and so is Ivon. Erich is the "mentor" figure though he's barely any older and hardly gets any respect even though he's their senior. Ivon is quite and sarcastic and good at making traps. Alcander and Erich are friends, Alcander listens to Erich when he complains about not getting any respect. Chester and Ivon have a rivalry of some sorts, and Chester and Warin are bros agains Ivon (they never outsmart him). Annelise has a crush on Hrisch which is plainly obvious to everyone except Warin for some reason.

(Yes, I'm pulling 90% of this from my ass.)
30 January 2012 @ 01:45 am
I think one of my best kept secrets is my love of Tarot cards and their meanings and readings and all that good stuff.

00 | THE FOOL andrei
it seems to be the obvious choice, he's the protag but I think the symbolism also works for his role in the plot
01 | THE MAGICIAN the twins
the magician represents duality and transcendence, themes that fit with the plot line of the twins.
this is text
03 | THE EMPRESS lenne
associated with ishtar, isis and demeter; she is both the womb and the tomb. as the rebel factor, lenne can both help and harm. though kind, her anger is scathing.
04 | THE EMPEROR the emperor
another derp one, the emperor represents a need to control one's surroundings; also represents the need to acknowledge somethings are not to be.
lord of the moorish cities, he's a good person who wants the best for his people but he's unwilling to accept differences and tries to mold everyone. his stance on the war is one where he has yet to acknowledge or even think about a future for his people outside of the empire
06 | THE LOVERS rielle
associated with curiosity, eden, and the devil; with desire, and duty, the conflict of which I associate highly with Rielle's character and her plotlines and also character growth,
07 | THE CHARIOT genesis
the man who started it all, he fights for one goal wholeheartedly, cutting down anyone in his path and though he is armored, he stands alone.
08 | JUSTICE althyr
hard for me to justify this one, but I think it fits. she's either this or
09 | THE HERMIT tehan
one of the generals of the alliance army is the one who guides the main party. he teaches them about the old ways and doesn't agree with the war but fights anyways.
this is text
11 | STRENGTH tenrik
the head of the fesyri tribes, he thinks of the wellfare of his people before anything else. thus his battle is not an outward one like genesis, but an inward one that comes down to this: to fight or not to fight?
associated with odin, and of course, the crucifixion. "the destruction of self brings life to humanity"
13 | DEATH reid
the card represents an end of a relationship and an increased self-awareness. also being caught up in something inescapable; fate. it's the perfect card for reid...
"be prepared for a confrontaton of the deepest questions. who we are, who we think we are, and who we will become.
15 | THE DEVIL ???
"self-bondage to an ideal"
16 | THE TOWER ???
this is text
17 | THE STAR ???
"the moment of renewed hope or discovery"
18 | THE MOON ???
the animal instinct tries to crawl out but is forced back into the abyss; but the abyss is always trying to escape, a constant struggle
19 | THE SUN ???
the mind prevails over fear, renewed hope
20 | JUDGEMENT ???
a preoccupation with the past while aknowledging that there is a new begining
21 | THE WORLD iris
fulfillment, attainment, a new cycle. considering what happens to iris, this is her card 100% (wow that is spoilery). it's the one character I was sure of from the begining.